There are other minor additions, but these are the most substantial ones. The 360 version now packs new special visual effects, additional missions, tweaked AI, Xbox Live leaderboards and Achievements, and most significantly, hirable crew members. If you played the current-gen version, this plays exactly the same as the first game, but every so often you’ll see or experience a surprising little tweak. Like many Electronic Arts games initially published on current gen consoles, The Godfather is essentially the same game with minor visual and gameplay upgrades. Enhanced, tweaked and improved, EA’s open-world mob game remains essentially the same. The Xbox 360 version is essentially the same game as the current-gen version with cranked up visuals, better tuned and additional levels, and a higher-grade presentation. EA has the hubris, the money, and the people to enter and contend, and when the game shipped this past March, it fared pretty well, scoring a press average of 8.1 out of 10. Most companies that have tried in this area have done OK or done poorly.
To make both a great videogame version of the movie and to contend with three increasingly deeper, larger, and more sophisticated versions of GTA - and now the surprisingly popular Saints Row - is not an easy task.
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